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API > API/Plugins > API/Plugins/DisplayClusterWarp > API/Plugins/DisplayClusterWarp/Components > API/Plugins/DisplayClusterWarp/Components/UDisplayClusterI-
- UActorComponent::GetCustomEditorPreviewWidget()
- UDisplayClusterInFrustumFitCameraComponent::GetCustomEditorPreviewWidget()
References
| Module | DisplayClusterWarp |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Public/Components/DisplayClusterInFrustumFitCameraComponent.h |
| Include | #include "Components/DisplayClusterInFrustumFitCameraComponent.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Private/Components/DisplayClusterInFrustumFitCameraComponent.cpp |
virtual TSharedPtr < SWidget > GetCustomEditorPreviewWidget()
Remarks
If this component is set up to provide a preview window in editor (see GetEditorPreviewInfo), you can use this to customize the preview (to be something other than a world viewport). If this returns an empty pointer, then the preview will default to a viewport using the FMinimalViewInfo data from GetEditorPreviewInfo().