Navigation
API > API/Plugins > API/Plugins/DisplayClusterWarp > API/Plugins/DisplayClusterWarp/Blueprints
References
| Module | DisplayClusterWarp |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterWarp/Public/Blueprints/DisplayClusterWarpGeometry.h |
| Include | #include "Blueprints/DisplayClusterWarpGeometry.h" |
Syntax
USTRUCT (BlueprintType , Category="nDisplay|WarpGeometry")
struct FDisplayClusterWarpGeometryOBJ
Remarks
3D geometry that can be used for warping, in an OBJ-like format
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FVector > | Normal | Normal of the vertices of the mesh. | |
| TArray< int32 > | Triangles | Triangles with mesh vertex indices. | |
| TArray< FVector2D > | UV | UV of the vertices of the mesh. | |
| TArray< FVector > | Vertices | Vertices of the mesh. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PostAddFace
(
int32 f0, |