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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/WarpBlend
References
| Module | DisplayClusterShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/WarpBlend/IDisplayClusterWarpBlend.h |
| Include | #include "WarpBlend/IDisplayClusterWarpBlend.h" |
Syntax
class IDisplayClusterWarpBlend
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CalcFrustumContext
(
IDisplayClusterViewport* InViewport, |
Calculate warp context data for new eye | |
| bool | ExportWarpMapGeometry
(
FMPCDIGeometryExportData* OutMeshData, |
||
| float | |||
| FRHITexture * | GetTexture
(
EDisplayClusterWarpBlendTextureType TextureType |
Access to resources. | |
| EDisplayClusterWarpGeometryType | Return current warp resource type. | ||
| const IDisplayClusterRender_MeshComponentProxy * | |||
| EDisplayClusterWarpProfileType | Return current warp profile type. | ||
| bool | MarkWarpGeometryComponentDirty
(
const FName& InComponentName |
Mark internal component ref as dirty for geometry update |