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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/WarpBlend > API/Plugins/DisplayClusterShaders/WarpBlend/IDisplayClusterWarpBlend
References
| Module | DisplayClusterShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/WarpBlend/IDisplayClusterWarpBlend.h |
| Include | #include "WarpBlend/IDisplayClusterWarpBlend.h" |
bool CalcFrustumContext
&40;
class IDisplayClusterViewport &42; InViewport,
const uint32 InContextNum,
const FDisplayClusterWarpEye & InEye,
FDisplayClusterWarpContext & OutWarpContext
&41;
Remarks
Calculate warp context data for new eye
- true if the context calculated successfully
Parameters
| Name | Description |
|---|---|
| InEye | Current eye and scene |
| OutWarpContext | Output context |