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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/WarpBlend
References
| Module | DisplayClusterShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/WarpBlend/DisplayClusterWarpEnums.h |
| Include | #include "WarpBlend/DisplayClusterWarpEnums.h" |
Syntax
enum EDisplayClusterWarpBlendTextureType
&123;
WarpMap = 0,
AlphaMap,
BetaMap,
&125;
Values
| Name | Description |
|---|---|
| WarpMap | Geometry data will be stored as a three-component (RGB) PFM file (Portable Float Map Format) |
| AlphaMap | Blend grayscale texture, color multiplier. Use in basic color correction: color = color * alpha;. |
| BetaMap | Bate grayscale texture, for advanced collor correction. Use with AlphaMap: color = (color*alpha*(1 - beta)) + beta;. |