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FDisplayClusterShaderParameters_GenerateMips |
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FDisplayClusterShaderParameters_ICVFX |
This is where the ICVFX data for the outer viewport is stored. |
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FDisplayClusterShaderParameters_Override |
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FDisplayClusterShaderParameters_PostprocessBlur |
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FDisplayClusterShaderParameters_UVLightCards |
A data struct that contains parameters for performing the UV light card render pass |
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FDisplayClusterShaderParameters_WarpBlend |
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FDisplayClusterShaderParametersICVFX_CameraViewProjection |
Camera view projection data |
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FDisplayClusterShaderParametersICVFX_ViewportResource |
ICVFX rendering uses the resources of other viewports During initialization on a game thread, only the name of the viewport is saved here Later on the rendering thread, the resource reference is initialized |
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