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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/IDisplayClusterShadersTextureUti-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Resolve all contexts | IDisplayClusterShadersTextureUtils.h | ||
TSharedRef< IDisplayClusterShadersTextureUtils > Resolve
(
const FDisplayClusterShadersTextureUtilsSettings& InSettings |
Resolve all contexts | IDisplayClusterShadersTextureUtils.h |
Resolve()
Description
Resolve all contexts
| Name | Resolve |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/IDisplayClusterShadersTextureUtils.h |
| Include Path | #include "IDisplayClusterShadersTextureUtils.h" |
TSharedRef < IDisplayClusterShadersTextureUtils > Resolve()
themself
Resolve(const FDisplayClusterShadersTextureUtilsSettings &)
Description
Resolve all contexts
| Name | Resolve |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/IDisplayClusterShadersTextureUtils.h |
| Include Path | #include "IDisplayClusterShadersTextureUtils.h" |
TSharedRef < IDisplayClusterShadersTextureUtils > Resolve
(
const FDisplayClusterShadersTextureUtilsSettings & InSettings
)
themself
Parameters
| Name | Remarks |
|---|---|
| ColorMask | Color Recording Mask. Used to copy only selected channels. |
| InSettings | (in) render settings |