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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/IDisplayClusterShaders > API/Plugins/DisplayClusterShaders/IDisplayClusterShaders/RenderPreprocess-
References
| Module | DisplayClusterShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/IDisplayClusterShaders.h |
| Include | #include "IDisplayClusterShaders.h" |
bool RenderPreprocess_UVLightCards
(
FRHICommandListImmediate & RHICmdList,
FSceneInterface * InScene,
FRenderTarget * InRenderTarget,
float ProjectionPlaneSize,
bool bRenderFinalColor
) const
Remarks
Render UV light cards to texture that can be sampled by viewports to place light cards in UV space
- true if success
Parameters
| Name | Description |
|---|---|
| RHICmdList | RHI command list |
| InScene | The scene the light cards live in |
| InRenderTargetableDestTexture | Destination RTT texture |
| ProjectionPlaneSize | The size of the plane the UV light cards are projected to |