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API > API/Plugins > API/Plugins/DisplayClusterShaders
| Name | FMPCDIGeometryExportData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Blueprints/MPCDIGeometryData.h |
| Include Path | #include "Blueprints/MPCDIGeometryData.h" |
Syntax
USTRUCT (BlueprintType , Category="MPCDI")
struct FMPCDIGeometryExportData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Normal | TArray< FVector > | Blueprints/MPCDIGeometryData.h |
|
|
| Triangles | TArray< int32 > | Blueprints/MPCDIGeometryData.h |
|
|
| UV | TArray< FVector2D > | Blueprints/MPCDIGeometryData.h |
|
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| Vertices | TArray< FVector > | Blueprints/MPCDIGeometryData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PostAddFace
(
int32 f0, |
Blueprints/MPCDIGeometryData.h |