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API > API/Plugins > API/Plugins/DisplayClusterShaders
Holds overlay drawing parameters
| Name | FDisplayClusterShaderParameters_Overlay |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/ShaderParameters/DisplayClusterShaderParameters_Overlay.h |
| Include Path | #include "ShaderParameters/DisplayClusterShaderParameters_Overlay.h" |
Syntax
struct FDisplayClusterShaderParameters_Overlay
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseTexture | FRDGTexture * | Base texture (bottom layer) | ShaderParameters/DisplayClusterShaderParameters_Overlay.h | |
| OutputTexture | FRDGTexture * | Output texture (the result of source-over blending) | ShaderParameters/DisplayClusterShaderParameters_Overlay.h | |
| OverlayTexture | FRDGTexture * | Overlay texture (top layer) | ShaderParameters/DisplayClusterShaderParameters_Overlay.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValidData() |
Parameters validation | ShaderParameters/DisplayClusterShaderParameters_Overlay.h |