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A container to pass PQ coding & decoding parameters
| Name | FDisplayClusterShaderParameters_MediaPQ |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/ShaderParameters/DisplayClusterShaderParameters_Media.h |
| Include Path | #include "ShaderParameters/DisplayClusterShaderParameters_Media.h" |
Syntax
struct FDisplayClusterShaderParameters_MediaPQ
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputRect | FIntRect | Source texture sub-region | ShaderParameters/DisplayClusterShaderParameters_Media.h | |
| InputTexture | FRDGTexture * | Source texture for coding/decoding | ShaderParameters/DisplayClusterShaderParameters_Media.h | |
| OutputRect | FIntRect | Output texture sub-region | ShaderParameters/DisplayClusterShaderParameters_Media.h | |
| OutputTexture | FRDGTexture * | Output texture for coding/decoding | ShaderParameters/DisplayClusterShaderParameters_Media.h |