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API > API/Plugins > API/Plugins/DisplayClusterShaders
| Name | FDisplayClusterShaderParameters_GenerateMips |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/ShaderParameters/DisplayClusterShaderParameters_GenerateMips.h |
| Include Path | #include "ShaderParameters/DisplayClusterShaderParameters_GenerateMips.h" |
Syntax
struct FDisplayClusterShaderParameters_GenerateMips
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoGenerateMips | bool | Allow autogenerate num mips for this target. | ShaderParameters/DisplayClusterShaderParameters_GenerateMips.h | |
| MaxNumMipsLimit | int32 | Positive values used as max NumMips value. | ShaderParameters/DisplayClusterShaderParameters_GenerateMips.h | |
| MipsAddressU | TEnumAsByte< enum TextureAddress > | ShaderParameters/DisplayClusterShaderParameters_GenerateMips.h | ||
| MipsAddressV | TEnumAsByte< enum TextureAddress > | ShaderParameters/DisplayClusterShaderParameters_GenerateMips.h | ||
| MipsSamplerFilter | TEnumAsByte< enum TextureFilter > | Control mips generator settings. | ShaderParameters/DisplayClusterShaderParameters_GenerateMips.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetRequiredNumMips
(
const FIntPoint& InDim |
ShaderParameters/DisplayClusterShaderParameters_GenerateMips.h | ||
bool IsEnabled() |
ShaderParameters/DisplayClusterShaderParameters_GenerateMips.h | ||
void Reset() |
ShaderParameters/DisplayClusterShaderParameters_GenerateMips.h |