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Rendering mode for overlapping areas of camera projections
| Name | EDisplayClusterShaderParametersICVFX_CameraOverlappingRenderMode |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Containers/DisplayClusterShader_Enums.h |
| Include Path | #include "Containers/DisplayClusterShader_Enums.h" |
Syntax
enum EDisplayClusterShaderParametersICVFX_CameraOverlappingRenderMode
{
None = 0,
FinalPass,
}
Values
| Name | Remarks |
|---|---|
| None | Disabled. |
| FinalPass | The overlapping area is rendered at the very end, on top of all the layers. |