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API > API/Plugins > API/Plugins/DisplayClusterScenePreview
Inheritance Hierarchy
- IModuleInterface
- IDisplayClusterScenePreview
References
| Module | DisplayClusterScenePreview |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/IDisplayClusterScenePreview.h |
| Include | #include "IDisplayClusterScenePreview.h" |
Syntax
class IDisplayClusterScenePreview : public IModuleInterface
Remarks
Interface for module containing tools for generation Display Cluster scene previews.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AddActorToRenderer
(
int32 RendererId, |
Add an actor to the preview scene for a renderer. | |
| bool | AddActorToRenderer
(
int32 RendererId, |
Add an actor to the preview scene for a renderer. | |
| bool | ClearRendererScene
(
int32 RendererId |
Clear the scene of a renderer. | |
| int32 | Create a preview renderer. Returns an index used to refer to this renderer in future API calls. | ||
| bool | DestroyRenderer
(
int32 RendererId |
Destroy a renderer, cleaning up all of its resources. | |
| IDisplayClusterScenePreview & | Get () |
Singleton-like access to this module's interface. | |
| bool | GetActorsInRendererScene
(
int32 RendererId, |
Get a list of all actors that have been added to a renderer's scene. | |
| ADisplayClusterRootActor * | GetRendererRootActor
(
int32 RendererId |
Get the root actor of a renderer. | |
| bool | IsAvailable () |
Checks to see if this module is loaded and ready. | |
| bool | Check whether nDisplay preview textures are being updated in real time. | ||
| bool | RemoveActorFromRenderer
(
int32 RendererId, |
Removes an actor from the preview scene for a renderer. | |
| bool | Render
(
int32 RendererId, |
Immediately render a preview. | |
| bool | RenderQueued
(
int32 RendererId, |
Queue a preview to be rendered in the future, automatically creating a canvas and render target. | |
| bool | RenderQueued
(
int32 RendererId, |
Queue a preview to be rendered in the future using an existing canvas. | |
| bool | SetRendererActorSelectedDelegate
(
int32 RendererId, |
Set the ActorSelectedDelegate of a renderer. | |
| bool | SetRendererRenderSimpleElementsDelegate
(
int32 RendererId, |
Set the RenderSimpleElementsDelegate of a renderer. | |
| bool | SetRendererRootActor
(
int32 RendererId, |
Set the root DisplayCluster actor for the renderer with the given ID, which will be added to the preview scene and used to determine the render world. | |
| bool | SetRendererRootActorPath
(
int32 RendererId, |
Set the path of the ADisplayClusterRootActor actor for a renderer, which will be added to the preview scene and used to determine the render world. | |
| bool | SetRendererUsePostProcessTexture
(
int32 RendererId, |
Set whether the renderer should use post-processed nDisplay preview textures. |
Constants
| Name | Description |
|---|---|
| ModuleName |