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API > API/Plugins > API/Plugins/DisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/IDisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/IDisplayClusterScenePreview/RenderQueued
References
| Module | DisplayClusterScenePreview |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/IDisplayClusterScenePreview.h |
| Include | #include "IDisplayClusterScenePreview.h" |
bool RenderQueued
&40;
int32 RendererId,
FDisplayClusterMeshProjectionRenderSettings & RenderSettings,
const FIntPoint & Size,
FRenderResultDelegate ResultDelegate
&41;
Remarks
Queue a preview to be rendered in the future, automatically creating a canvas and render target.
Parameters
| Name | Description |
|---|---|
| RendererId | The ID of the renderer as returned from CreateRenderer. |
| RenderSettings | Settings controlling how the scene will be rendered. |
| Size | The size of the image to produce. Note that whenever this changes for a given renderer, the underlying RenderTarget will be resized, which has a performance cost. |
| ResultDelegate | The delegate to call when the render is complete. It will be passed a FRenderTarget containing the rendered preview, or null if the render failed. |