Navigation
API > API/Plugins > API/Plugins/DisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/IDisplayClusterScenePreview
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddActorToRenderer
(
int32 RendererId, |
Add an actor to the preview scene for a renderer. | IDisplayClusterScenePreview.h | |
bool AddActorToRenderer
(
int32 RendererId, |
Add an actor to the preview scene for a renderer. | IDisplayClusterScenePreview.h |
AddActorToRenderer(int32, AActor *)
Description
Add an actor to the preview scene for a renderer.
| Name | AddActorToRenderer |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/IDisplayClusterScenePreview.h |
| Include Path | #include "IDisplayClusterScenePreview.h" |
bool AddActorToRenderer
(
int32 RendererId,
AActor * Actor
)
Parameters
| Name | Remarks |
|---|---|
| RendererId | The ID of the renderer as returned from CreateRenderer. |
| Actor | The actor to add to the renderer's scene. |
AddActorToRenderer(int32, AActor , const TFunctionRef< bool(const UPrimitiveComponent )> &)
Description
Add an actor to the preview scene for a renderer.
| Name | AddActorToRenderer |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/IDisplayClusterScenePreview.h |
| Include Path | #include "IDisplayClusterScenePreview.h" |
bool AddActorToRenderer
(
int32 RendererId,
AActor * Actor,
const TFunctionRef < bool *)> & PrimitiveFilter
)
Parameters
| Name | Remarks |
|---|---|
| RendererId | The ID of the renderer as returned from CreateRenderer. |
| Actor | The actor to add to the renderer's scene. |
| PrimitiveFilter | A custom filter used to determine which of the actor's primitives are added to the renderer's scene. |