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API > API/Plugins > API/Plugins/DisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/FDisplayClusterLightCardEditorHe-
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| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Create a projection helper that automatically creates its own preview renderer for normal map generation. | DisplayClusterLightCardEditorHelper.h | ||
FDisplayClusterLightCardEditorHelper
(
int32 RendererId |
Create a projection helper that uses an existing preview renderer for normal map generation. | DisplayClusterLightCardEditorHelper.h |
FDisplayClusterLightCardEditorHelper()
Description
Create a projection helper that automatically creates its own preview renderer for normal map generation.
| Name | FDisplayClusterLightCardEditorHelper |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h |
| Include Path | #include "DisplayClusterLightCardEditorHelper.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Private/DisplayClusterLightCardEditorHelper.cpp |
FDisplayClusterLightCardEditorHelper()
FDisplayClusterLightCardEditorHelper(int32)
Description
Create a projection helper that uses an existing preview renderer for normal map generation.
| Name | FDisplayClusterLightCardEditorHelper |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h |
| Include Path | #include "DisplayClusterLightCardEditorHelper.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Private/DisplayClusterLightCardEditorHelper.cpp |
FDisplayClusterLightCardEditorHelper
(
int32 RendererId
)