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API > API/Plugins > API/Plugins/DisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/FDisplayClusterLightCardEditorHe-
| Name | FSpawnActorArgs |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h |
| Include Path | #include "DisplayClusterLightCardEditorHelper.h" |
Syntax
struct FSpawnActorArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpawnActorArgs() |
DisplayClusterLightCardEditorHelper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorClass | TSubclassOf< AActor > | [Required if Template is null] The class to spawn | DisplayClusterLightCardEditorHelper.h | |
| ActorName | FName | The name to set for the actor and label | DisplayClusterLightCardEditorHelper.h | |
| AddLightCardArgs | FAddLightCardArgs | Args if this is a light card being added to the root actor | DisplayClusterLightCardEditorHelper.h | |
| bIsPreview | bool | Notify this actor should be used as a preview (such as for drag & drop) | DisplayClusterLightCardEditorHelper.h | |
| Level | ULevel * | An override level for the actor, otherwise the RootActor level is used | DisplayClusterLightCardEditorHelper.h | |
| ProjectionMode | EDisplayClusterMeshProjectionType | The projection mode the actor should be spawned in under | DisplayClusterLightCardEditorHelper.h | |
| RootActor | ADisplayClusterRootActor * | [Required] The root actor managing the stage | DisplayClusterLightCardEditorHelper.h | |
| Template | const UDisplayClusterStageActorTemplate * | [Required if ActorClass is null] The template to use | DisplayClusterLightCardEditorHelper.h |