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API > API/Plugins > API/Plugins/DisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/FDisplayClusterLightCardEditorHe-
References
| Module | DisplayClusterScenePreview |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h |
| Include | #include "DisplayClusterLightCardEditorHelper.h" |
Syntax
struct FSpawnActorArgs
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< AActor > | ActorClass | [Required if Template is null] The class to spawn | |
| FName | ActorName | The name to set for the actor and label | |
| FAddLightCardArgs | AddLightCardArgs | Args if this is a light card being added to the root actor | |
| bool | bIsPreview | Notify this actor should be used as a preview (such as for drag & drop) | |
| ULevel * | Level | An override level for the actor, otherwise the RootActor level is used | |
| EDisplayClusterMeshProjectionType | ProjectionMode | The projection mode the actor should be spawned in under | |
| ADisplayClusterRootActor * | RootActor | [Required] The root actor managing the stage | |
| const UDisplayClusterStageActorTemplate * | Template | [Required if ActorClass is null] The template to use |
Constructors
| Type | Name | Description | |
|---|---|---|---|