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API > API/Plugins > API/Plugins/DisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/FDisplayClusterLightCardEditorHe-
References
| Module | DisplayClusterScenePreview |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h |
| Include | #include "DisplayClusterLightCardEditorHelper.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Private/DisplayClusterLightCardEditorHelper.cpp |
void DragUVActors
&40;
const TArray< FDisplayClusterWeakStageActorPtr > & Actors,
const FIntPoint & PixelPos,
const FSceneView & SceneView,
const FVector & DragWidgetOffset,
EAxisList::Type DragAxis,
FDisplayClusterWeakStageActorPtr PrimaryActor
&41;
Remarks
Moves specified UV actors to a coordinate in viewport space as if dragged by a translate widget.
Parameters
| Name | Description |
|---|---|
| Actors | The actors that we are moving |
| PixelPos | The screen pixel position of the widget |
| SceneView | The scene view used to convert from pixel position to 3D position |
| DragWidgetOffset | The offset between the actual cursor position and the position of the widget when the drag action started |
| DragAxis | The axis along which the widget is being dragged |
| PrimaryActor | The actor used to calculate the translation/rotation delta. If not provided, the last entry in Actors will be used. |