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API > API/Plugins > API/Plugins/DisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/FDisplayClusterLightCardEditorHe-
References
| Module | DisplayClusterScenePreview |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h |
| Include | #include "DisplayClusterLightCardEditorHelper.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Private/DisplayClusterLightCardEditorHelper.cpp |
FDisplayClusterMeshProjectionPrimitiveFilter::FPrimitiveFilter CreateDefaultShouldApplyProjectionToPrimitiveFilter&40;&41; const
Remarks
Creates the default ShouldApplyProjectionToPrimitive filter that most FDisplayClusterMeshProjectionRenderSettings will use. Filters actors so that in UV projection mode, UV light cards are rendered linearly.