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API > API/Plugins > API/Plugins/DisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/FDisplayClusterLightCardEditorHe-
References
| Module | DisplayClusterScenePreview |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h |
| Include | #include "DisplayClusterLightCardEditorHelper.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Private/DisplayClusterLightCardEditorHelper.cpp |
void ConfigureRenderProjectionSettings
&40;
FDisplayClusterMeshProjectionRenderSettings & OutRenderSettings,
FVector ViewLocation
&41; const
Remarks
Sets up projection-related settings of a preview render in a consistent way. This includes the ProjectionType and its related ProjectionTypeSettings. If provided, the UV projection's panning settings will updated to reflect the ViewLocation passed in.