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API > API/Plugins > API/Plugins/DisplayClusterScenePreview > API/Plugins/DisplayClusterScenePreview/FDisplayClusterLightCardEditorHe-
Description
Sets up projection-related settings of a preview render in a consistent way. This includes the ProjectionType and its related ProjectionTypeSettings. If provided, the UV projection's panning settings will updated to reflect the ViewLocation passed in.
| Name | ConfigureRenderProjectionSettings |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Public/DisplayClusterLightCardEditorHelper.h |
| Include Path | #include "DisplayClusterLightCardEditorHelper.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterScenePreview/Private/DisplayClusterLightCardEditorHelper.cpp |
void ConfigureRenderProjectionSettings
(
FDisplayClusterMeshProjectionRenderSettings & OutRenderSettings,
FVector ViewLocation
) const