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API > API/Plugins > API/Plugins/DisplayClusterReplication > API/Plugins/DisplayClusterReplication/UDisplayClusterNetConnection
- UNetConnection::SetClientLoginState()
- UDisplayClusterNetConnection::SetClientLoginState()
References
| Module | DisplayClusterReplication |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterReplication/Public/DisplayClusterNetConnection.h |
| Include | #include "DisplayClusterNetConnection.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterReplication/Private/DisplayClusterNetConnection.cpp |
virtual void SetClientLoginState
&40;
const EClientLoginState::Type NewState
&41;
Remarks
Wrapper for setting the current client login state, so we can trap for debugging, and verbosity purposes. Only valid on the server
Wrapper for setting the current client login state, so we can trap for debugging, and verbosity purposes.