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API > API/Plugins > API/Plugins/DisplayClusterReplication > API/Plugins/DisplayClusterReplication/UDisplayClusterNetConnection
- UNetConnection::ReceivedPacket()
- UDisplayClusterNetConnection::ReceivedPacket()
References
| Module | DisplayClusterReplication |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterReplication/Public/DisplayClusterNetConnection.h |
| Include | #include "DisplayClusterNetConnection.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterReplication/Private/DisplayClusterNetConnection.cpp |
virtual void ReceivedPacket
&40;
FBitReader & Reader,
bool bIsReinjectedPacket,
bool bDispatchPacket
&41;
Remarks
Handle a packet we just received. bIsReinjectedPacket is true if a packet is reprocessed after getting cached bDispatchPacket if true the packet will be processed (passed to DispatchPacket)