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Helper structure to cache PriorityActor list for additional replication in order to equalize number of replicated actors among all synced connections
| Name | FDisplayClusterReplicationState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterReplication/Public/DisplayClusterNetDriver.h |
| Include Path | #include "DisplayClusterNetDriver.h" |
Syntax
struct FDisplayClusterReplicationState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FinalSortedCount | int32 | Number of actors that were prioritized. | DisplayClusterNetDriver.h | |
| LastProcessedActors | TMap< uint32, int32 > | Last processed actor for each sync connection. | DisplayClusterNetDriver.h | |
| MaxLastProcessedActor | int32 | Max processed actor among all synced connections. | DisplayClusterNetDriver.h | |
| PriorityActors | FActorPriority ** | DisplayClusterNetDriver.h | ||
| PriorityList | FActorPriority * | Cached priority lists. | DisplayClusterNetDriver.h |