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API > API/Plugins > API/Plugins/DisplayClusterProjection
| Name | IDisplayClusterProjection |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterProjection/Public/IDisplayClusterProjection.h |
| Include Path | #include "IDisplayClusterProjection.h" |
Syntax
class IDisplayClusterProjection : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterProjection() |
IDisplayClusterProjection.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModuleName | const TCHAR * | IDisplayClusterProjection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraComponent * CameraPolicyGetCameraComponent
(
const TSharedPtr< IDisplayClusterProjectionPolicy, ESPMode::ThreadSafe >& InPolicy |
Get camera policy camera | IDisplayClusterProjection.h | |
bool CameraPolicySetCamera
(
const TSharedPtr< class IDisplayClusterProjectionPolicy, ESPMode::ThreadSafe >& InPolicy, |
Set camera policy camera | IDisplayClusterProjection.h | |
TSharedPtr< IDisplayClusterProjectionPolicyFactory > GetProjectionFactory
(
const FString& InProjectionType |
Returns specified projection factory | IDisplayClusterProjection.h | |
void GetSupportedProjectionTypes
(
TArray< FString >& OutProjectionTypes |
Returns supported projection types | IDisplayClusterProjection.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IDisplayClusterProjection & Get () |
Singleton-like access to this module's interface. | IDisplayClusterProjection.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | IDisplayClusterProjection.h |