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API > API/Plugins > API/Plugins/DisplayClusterMoviePipeline
| Name | FDisplayClusterMoviePipelineConfiguration |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMoviePipeline/Public/DisplayClusterMoviePipelineSettings.h |
| Include Path | #include "DisplayClusterMoviePipelineSettings.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterMoviePipelineConfiguration
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowedViewportNamesList | TArray< FString > | Render only viewports from this list. | DisplayClusterMoviePipelineSettings.h |
|
| bRenderAllViewports | bool | Render all viewports. | DisplayClusterMoviePipelineSettings.h |
|
| bUseViewportResolutions | bool | Render with nDisplay viewport resolutions. | DisplayClusterMoviePipelineSettings.h |
|
| DCRootActor | TSoftObjectPtr< ADisplayClusterRootActor > | Reference to Display Cluster Root Actor If not set, the first available in the scene will be set. | DisplayClusterMoviePipelineSettings.h |
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