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Base class for threshold based media synchronization policies.
Basically it uses the same approach that we use in 'Ethernet' sync policy where v-blanks are used as the timepoints.
| Name | UDisplayClusterMediaOutputSynchronizationPolicyThresholdBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMedia/Public/Synchronization/DisplayClusterMediaOutputSynchronizationPolicyThresholdBase.h |
| Include Path | #include "Synchronization/DisplayClusterMediaOutputSynchronizationPolicyThresholdBase.h" |
Syntax
UCLASS (Abstract, EditInlineNew, BlueprintType, HideCategories=(Object))
class UDisplayClusterMediaOutputSynchronizationPolicyThresholdBase : public UDisplayClusterMediaOutputSynchronizationPolicyEthernetBarrierBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDisplayClusterMediaOutputSynchronizationPolicy → UDisplayClusterMediaOutputSynchronizationPolicyEthernetBarrierBase → UDisplayClusterMediaOutputSynchronizationPolicyThresholdBase
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MarginMs | int32 | Synchronization margin (ms) | Synchronization/DisplayClusterMediaOutputSynchronizationPolicyThresholdBase.h |
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