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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha- > API/Plugins/DisplayClusterLightCardEditorSha-/FDisplayClusterM-_1
References
| Module | DisplayClusterLightCardEditorShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include | #include "DisplayClusterMeshProjectionRenderer.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Private/DisplayClusterMeshProjectionRenderer.cpp |
void ClearScene&40;&41;
Remarks
Clears the list of primitives to render