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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha- > API/Plugins/DisplayClusterLightCardEditorSha-/FDisplayClusterM-_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddActor
(
AActor* Actor |
Adds an actor's primitive components to the list of primitives to render | DisplayClusterMeshProjectionRenderer.h | |
void AddActor
(
AActor* Actor, |
Adds an actor's primitive components to the list of primitives to render, filtering which primitive components get rendered using the specified callback | DisplayClusterMeshProjectionRenderer.h |
AddActor(AActor *)
Description
Adds an actor's primitive components to the list of primitives to render
| Name | AddActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include Path | #include "DisplayClusterMeshProjectionRenderer.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Private/DisplayClusterMeshProjectionRenderer.cpp |
void AddActor
(
AActor * Actor
)
AddActor(AActor , const TFunctionRef< bool(const UPrimitiveComponent )> &)
Description
Adds an actor's primitive components to the list of primitives to render, filtering which primitive components get rendered using the specified callback
| Name | AddActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include Path | #include "DisplayClusterMeshProjectionRenderer.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Private/DisplayClusterMeshProjectionRenderer.cpp |
void AddActor
(
AActor * Actor,
const TFunctionRef< bool(const UPrimitiveComponent *)> & PrimitiveFilter
)