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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha- > API/Plugins/DisplayClusterLightCardEditorSha-/FDisplayClusterM-_1 > API/Plugins/DisplayClusterLightCardEditorSha-/FDisplayClusterM-_1/AddActor
References
| Module | DisplayClusterLightCardEditorShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include | #include "DisplayClusterMeshProjectionRenderer.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Private/DisplayClusterMeshProjectionRenderer.cpp |
void AddActor
(
AActor * Actor,
const TFunctionRef< bool(const UPrimitiveComponent *)> & PrimitiveFilter
)
Remarks
Adds an actor's primitive components to the list of primitives to render, filtering which primitive components get rendered using the specified callback