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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditor
Display Cluster Light Card Editor module interface
| Name | IDisplayClusterLightCardEditor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditor/Public/IDisplayClusterLightCardEditor.h |
| Include Path | #include "IDisplayClusterLightCardEditor.h" |
Syntax
class IDisplayClusterLightCardEditor : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterLightCardEditor() |
IDisplayClusterLightCardEditor.h |
Structs
| Name | Remarks |
|---|---|
| FLabelArgs |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModuleName | const TCHAR * | IDisplayClusterLightCardEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDisplayClusterStageActorTemplate * GetDefaultLightCardTemplate() |
Get the default template to use when creating a new light card | IDisplayClusterLightCardEditor.h | |
void ShowLabels
(
const FLabelArgs& InArgs |
Show the light card labels for the given root actor and save current settings. | IDisplayClusterLightCardEditor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IDisplayClusterLightCardEditor & Get () |
Singleton-like access to this module's interface. | IDisplayClusterLightCardEditor.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | IDisplayClusterLightCardEditor.h |