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API > API/Plugins > API/Plugins/DisplayClusterLaunchEditor > API/Plugins/DisplayClusterLaunchEditor/UDisplayClusterLaunchEditorProje-
Syntax
UPROPERTY&40;Config, EditAnywhere, Category&61;"nDisplay Launch Settings&124;Console"&41;
TSet< FString > AdditionalConsoleCommands
Remarks
You can specify additional console commands here to be executed after those of the Console Variable Preset are executed. This is useful for overriding commands in your defined Console Variables Asset. Console Commands generally have a name and no value (i.e. 'stat unit') though some have a value too (i.e. "r.SetNearClipPlane 500")