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API > API/Plugins > API/Plugins/DisplayClusterDetails
Display Cluster Details module interface
| Name | IDisplayClusterDetails |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterDetails/Public/IDisplayClusterDetails.h |
| Include Path | #include "IDisplayClusterDetails.h" |
Syntax
class IDisplayClusterDetails : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterDetails() |
IDisplayClusterDetails.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModuleName | const TCHAR * | IDisplayClusterDetails.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IDisplayClusterDetailsDrawerSingleton & GetDetailsDrawerSingleton() |
Gets the singleton used to manage the details drawer | IDisplayClusterDetails.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IDisplayClusterDetails & Get () |
Singleton-like access to this module's interface. | IDisplayClusterDetails.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | IDisplayClusterDetails.h |