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API > API/Plugins > API/Plugins/DisplayClusterConfigurator
| Name | UDisplayClusterConfiguratorFactory |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfigurator/Public/DisplayClusterConfiguratorFactory.h |
| Include Path | #include "DisplayClusterConfiguratorFactory.h" |
Syntax
UCLASS (MinimalAPI)
class UDisplayClusterConfiguratorFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UDisplayClusterConfiguratorFactory
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDisplayClusterConfiguratorFactory() |
DisplayClusterConfiguratorFactory.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UDisplayClusterConfiguratorFactory() |
DisplayClusterConfiguratorFactory.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsConfigureNewAssetRequest | bool | DisplayClusterConfiguratorFactory.h | ||
| BlueprintToCopy | TObjectPtr< UDisplayClusterBlueprint > | DisplayClusterConfiguratorFactory.h |
|
|
| OnConfigureNewAssetRequestHandle | FDelegateHandle | DisplayClusterConfiguratorFactory.h | ||
| ParentClass | TSubclassOf< class ADisplayClusterRootActor > | The parent class of the created blueprint. | DisplayClusterConfiguratorFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
DisplayClusterConfiguratorFactory.h | ||
virtual bool DoesSupportClass
(
UClass* Class |
DisplayClusterConfiguratorFactory.h | ||
virtual bool FactoryCanImport
(
const FString& Filename |
DisplayClusterConfiguratorFactory.h | ||
virtual UObject * FactoryCreateFile
(
UClass* InClass, |
DisplayClusterConfiguratorFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
DisplayClusterConfiguratorFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
DisplayClusterConfiguratorFactory.h | ||
virtual FString GetDefaultNewAssetName() |
DisplayClusterConfiguratorFactory.h | ||
virtual UClass * ResolveSupportedClass() |
DisplayClusterConfiguratorFactory.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SetupInitialBlueprintDocuments
(
UDisplayClusterBlueprint* NewBlueprint |
Perform one time setup of open documents. | DisplayClusterConfiguratorFactory.h | |
static void SetupNewBlueprint
(
UDisplayClusterBlueprint* NewBlueprint |
Create initial config data and components. | DisplayClusterConfiguratorFactory.h |