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API > API/Plugins > API/Plugins/DisplayClusterConfigurator
TODO: Remove this completely, don't expose the BP Editor outside of the configuration module.
| Name | IDisplayClusterConfiguratorBlueprintEditor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfigurator/Public/IDisplayClusterConfiguratorBlueprintEditor.h |
| Include Path | #include "IDisplayClusterConfiguratorBlueprintEditor.h" |
Syntax
class IDisplayClusterConfiguratorBlueprintEditor : public FBlueprintEditor
Inheritance Hierarchy
- FGCObject → FBlueprintEditor → IDisplayClusterConfiguratorBlueprintEditor
- FNotifyHook → FBlueprintEditor → IDisplayClusterConfiguratorBlueprintEditor
- FTickableObjectBase → FTickableEditorObject → FBlueprintEditor → IDisplayClusterConfiguratorBlueprintEditor
- FEditorUndoClient → FBlueprintEditor → IDisplayClusterConfiguratorBlueprintEditor
- FNoncopyable → FBlueprintEditor → IDisplayClusterConfiguratorBlueprintEditor
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterConfiguratorBlueprintEditor() |
IDisplayClusterConfiguratorBlueprintEditor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnClearViewportSelection | TMulticastDelegate_NoParams< void > | IDisplayClusterConfiguratorBlueprintEditor.h | |
| FOnClearViewportSelectionDelegate | FOnClearViewportSelection::FDelegate | IDisplayClusterConfiguratorBlueprintEditor.h | |
| FOnClusterChanged | TMulticastDelegate_NoParams< void > | IDisplayClusterConfiguratorBlueprintEditor.h | |
| FOnClusterChangedDelegate | FOnClusterChanged::FDelegate | IDisplayClusterConfiguratorBlueprintEditor.h | |
| FOnConfigReloaded | TMulticastDelegate_NoParams< void > | IDisplayClusterConfiguratorBlueprintEditor.h | |
| FOnConfigReloadedDelegate | FOnConfigReloaded::FDelegate | IDisplayClusterConfiguratorBlueprintEditor.h | |
| FOnInvalidateViews | TMulticastDelegate_NoParams< void > | IDisplayClusterConfiguratorBlueprintEditor.h | |
| FOnInvalidateViewsDelegate | FOnInvalidateViews::FDelegate | IDisplayClusterConfiguratorBlueprintEditor.h | |
| FOnObjectSelected | TMulticastDelegate_NoParams< void > | IDisplayClusterConfiguratorBlueprintEditor.h | |
| FOnObjectSelectedDelegate | FOnObjectSelected::FDelegate | IDisplayClusterConfiguratorBlueprintEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< UObject * > GetSelectedObjects() |
IDisplayClusterConfiguratorBlueprintEditor.h | ||
bool IsObjectSelected
(
UObject* Obj |
IDisplayClusterConfiguratorBlueprintEditor.h |