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API > API/Plugins > API/Plugins/DisplayClusterConfiguration > API/Plugins/DisplayClusterConfiguration/UDisplayClusterConfigurationClus-_1
- UObject::PostLoad()
- UDisplayClusterConfigurationClusterNode::PostLoad()
References
| Module | DisplayClusterConfiguration |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h |
| Include | #include "DisplayClusterConfigurationTypes.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Private/DisplayClusterConfigurationTypes.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.