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API > API/Plugins > API/Plugins/DisplayClusterConfiguration > API/Plugins/DisplayClusterConfiguration/UDisplayClusterConfigurationClus-_1
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;"Configuration",
Meta&61;&40;DisplayName&61;"Graphics Adapter"&41;&41;
int32 GraphicsAdapter
Remarks
Hint for setting the r.GraphicsAdapter CVar when launching this cluster node. Note that this is distinct from the GPU Node Indices assigned to viewports.