Navigation
API > API/Plugins > API/Plugins/DisplayClusterConfiguration
Inheritance Hierarchy
- IModuleInterface
- IDisplayClusterConfiguration
References
| Module | DisplayClusterConfiguration |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/IDisplayClusterConfiguration.h |
| Include | #include "IDisplayClusterConfiguration.h" |
Syntax
class IDisplayClusterConfiguration : public IModuleInterface
Remarks
Display Cluster configuration module interface
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ConfigAsString
(
const UDisplayClusterConfigurationData* Config, |
Converts configuration data to string | |
| IDisplayClusterConfiguration & | Get () |
Singleton-like access to this module's interface. | |
| EDisplayClusterConfigurationVersion | GetConfigVersion
(
const FString& FilePath |
Returns version of a specified config file | |
| bool | IsAvailable () |
Checks to see if this module is loaded and ready. | |
| bool | Gets the current transaction snapshot status. | ||
| UDisplayClusterConfigurationData * | LoadConfig
(
const FString& FilePath, |
Load configuration data from specified file | |
| bool | SaveConfig
(
const UDisplayClusterConfigurationData* Config, |
Save configuration data to a specified file | |
| void | SetIsSnapshotTransacting
(
bool bIsSnapshot |
Sets the transaction flags so that we don't necessarily re-run the construction scripts all the time. |
Constants
| Name | Description |
|---|---|
| ModuleName |