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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
| Name | FDisplayClusterConfigurationTile_Overscan |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Tile.h |
| Include Path | #include "DisplayClusterConfigurationTypes_Tile.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterConfigurationTile_Overscan
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllSides | float | Overscan value for all sides. | DisplayClusterConfigurationTypes_Tile.h |
|
| bEnabled | bool | Enable/disable Viewport Overscan and specify units as percent or pixel values. | DisplayClusterConfigurationTypes_Tile.h |
|
| bOptimizeTileOverscan | bool | Optimize overscan values on boundary tiles. | DisplayClusterConfigurationTypes_Tile.h |
|
| bOversize | bool | Set to True to render at the overscan resolution, set to false to render at the resolution in the configuration and scale for overscan. | DisplayClusterConfigurationTypes_Tile.h |
|
| Mode | EDisplayClusterConfigurationViewportOverscanMode | Enable/disable Viewport Overscan and specify units as percent or pixel values. | DisplayClusterConfigurationTypes_Tile.h |
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