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API > API/Plugins > API/Plugins/DisplayClusterConfiguration > API/Plugins/DisplayClusterConfiguration/FDisplayClusterConfigurationMedi-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Media",
Meta=(DisplayName="Media Input Groups"))
TArray < FDisplayClusterConfigurationMediaInputGroup > MediaInputGroups
Remarks
Media input mapping (Full frame)