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API > API/Plugins > API/Plugins/DisplayClusterConfiguration > API/Plugins/DisplayClusterConfiguration/FDisplayClusterConfigurationMedi-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Media",
Meta=(ClusterItemType=ClusterNodes, DisplayName="Nodes To Render Unbound Tiles", ToolTip="Choose nodes that should render camera tiles that don't have any media assigned"))
FDisplayClusterConfigurationClusterItemReferenceList ClusterNodesToRenderUnboundTiles
Remarks
Cluster nodes that should render unbound tiles. Unbound tiles are the tiles that don't have any media assigned