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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
| Name | FDisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h |
| Include Path | #include "DisplayClusterConfigurationTypes_ICVFX.h" |
Syntax
USTRUCT (BlueprintType )
struct FDisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReplaceEnable | bool | If enabled, override the overall motion blur settings that would otherwise come from the current post-process volume or Cine Camera. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| MotionBlurAmount | float | Strength of motion blur, 0:off. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| MotionBlurMax | float | Max distortion caused by motion blur in percent of the screen width, 0:off | DisplayClusterConfigurationTypes_ICVFX.h |
|
| MotionBlurPerObjectSize | float | The minimum projected screen radius for a primitive to be drawn in the velocity pass.Percentage of screen width, smaller numbers cause more draw calls, default: 4 % | DisplayClusterConfigurationTypes_ICVFX.h |
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