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bool |
bAutomaticallySetDistanceToWall |
Allows the ICVFX camera to automatically compute its distance from the stage walls using ray casting every tick |
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bool |
bEnableDepthOfFieldCompensation |
Enables depth of field correction on the wall, which dynamically adjusts the size of the defocus circle of confusion to compensate for the real-world camera blur when shooting the wall |
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TSoftObjectPtr< UTexture2D > |
CompensationLUT |
Look-up texture that encodes the specific amount of compensation used for each combination of wall distance and object distance |
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float |
DepthOfFieldGain |
A gain factor that scales the amount of depth of field blur rendered on the wall |
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float |
DistanceToWall |
The distance from the ICVFX camera to the wall it is pointing at |
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float |
DistanceToWallOffset |
An offset applied to DistanceToWall (applied regardless of whether DistanceToWall is automatically set) |
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UTexture2D * |
DynamicCompensationLUT |
Actual LUT to use with the depth of field pipeline, copied and modified from CompensationLUT |