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Remapping configuration for a single remapped region, which can be any subregion of a viewport, and can be remapped to any part of the screen, and can be rotated or flipped
| Name | FDisplayClusterConfigurationViewport_RemapData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ViewportRemap.h |
| Include Path | #include "DisplayClusterConfigurationTypes_ViewportRemap.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterConfigurationViewport_RemapData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Angle | float | The angle in degrees to rotate the remapped region by; rotation is performed around the center of the output region | DisplayClusterConfigurationTypes_ViewportRemap.h |
|
| bFlipH | bool | Flips the remapped region horizontally | DisplayClusterConfigurationTypes_ViewportRemap.h |
|
| bFlipV | bool | Flips the remapped region vertically | DisplayClusterConfigurationTypes_ViewportRemap.h |
|
| OutputRegion | FDisplayClusterConfigurationRectangle | The region in screen space to output the remapped region to | DisplayClusterConfigurationTypes_ViewportRemap.h |
|
| ViewportRegion | FDisplayClusterConfigurationRectangle | The subregion of the viewport to remap; (0,0) x (W, H) will remap the entire viewport | DisplayClusterConfigurationTypes_ViewportRemap.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsFlipping() |
Determines if the remap is applying a flip to the viewport | DisplayClusterConfigurationTypes_ViewportRemap.h | |
bool IsRotating() |
Determines if the remap has a non-trivial rotation to apply to the viewport | DisplayClusterConfigurationTypes_ViewportRemap.h | |
bool IsValid() |
Determines if the remap has non-trivial transformations to apply to a viewport | DisplayClusterConfigurationTypes_ViewportRemap.h |