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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
Configuration for all remapping to apply to a single viewport
| Name | FDisplayClusterConfigurationViewport_Remap |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ViewportRemap.h |
| Include Path | #include "DisplayClusterConfigurationTypes_ViewportRemap.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterConfigurationViewport_Remap
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseRemap | FDisplayClusterConfigurationViewport_RemapData | The base remap to apply to the entire viewport, used to apply flipping and rotation to the viewport | DisplayClusterConfigurationTypes_ViewportRemap.h |
|
| bEnable | bool | Enables or disables viweport output remapping | DisplayClusterConfigurationTypes_ViewportRemap.h |
|
| RemapRegions | TArray< FDisplayClusterConfigurationViewport_RemapData > | Additional remaps to apply to the viewport, can be used to subdivide the viewport into multiple outputs. | DisplayClusterConfigurationTypes_ViewportRemap.h |