| ApplyPostProcessToObjects |
TArray< FString > |
Specify the nodes to apply these color grading settings. |
DisplayClusterConfigurationTypes_Postprocess.h |
|
| bAllNodesColorGrading |
bool |
Optionally include the All Nodes Color Grading settings specified above in nDisplay's color grading stack for these nodes. |
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Viewport Settings"
- Meta=(DisplayName="Include All Nodes Color Grading")
|
| bEntireClusterColorGrading |
bool |
Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay's color grading stack for these nodes. |
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Viewport Settings"
- Meta=(DisplayName="Include Entire Cluster Color Grading")
|
| bIsEnabled |
bool |
Enable the color grading settings for the node(s) specified and add them to nDisplay's color grading stack. |
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Viewport Settings"
- Meta=(DisplayName="Enable Per-Node Color Grading")
|
| ColorGradingSettings |
FDisplayClusterConfigurationViewport_ColorGradingRenderingSettings |
Color Grading |
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Viewport Settings"
- Meta=(DisplayName="Color Grading")
|
| Name |
FText |
|
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- Category="Viewport Settings"
|