Navigation
API > API/Plugins > API/Plugins/DisplayClusterConfiguration
References
| Module | DisplayClusterConfiguration |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h |
| Include | #include "DisplayClusterConfigurationTypes_Viewport.h" |
Syntax
USTRUCT&40;Blueprintable&41;
struct FDisplayClusterConfigurationViewport_RenderSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableCrossGPUTransfer | Enable cross-GPU transfer for this viewport. | |
| float | BufferRatio | Adjust resolution scaling for an individual viewport. | |
| FDisplayClusterConfigurationViewport_CustomPostprocess | CustomPostprocess | ||
| FDisplayClusterConfigurationPostRender_GenerateMips | GenerateMips | Generate Mips texture for this viewport (used, only if projection policy supports this feature) | |
| FDisplayClusterConfigurationMedia | Media | Media settings. | |
| FDisplayClusterConfigurationViewport_Overscan | Overscan | Render a larger frame than specified in the configuration to achieve continuity across displays when using post-processing effects. | |
| FDisplayClusterConfigurationPostRender_BlurPostprocess | PostprocessBlur | Add postprocess blur to viewport | |
| int | RenderFamilyGroup | Experimental: Support special frame builder mode - merge viewports to single viewfamily by group num [not implemented yet] | |
| float | RenderTargetRatio | Adjust resolution scaling for an individual viewport. | |
| FDisplayClusterConfigurationPostRender_Override | Replace | Override viewport render from source texture | |
| int | StereoGPUIndex | Specify which GPU should render the second Stereo eye | |
| EDisplayClusterConfigurationViewport_StereoMode | StereoMode | Enables and sets Stereo mode |