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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
| Name | FDisplayClusterConfigurationViewport_ColorGradingMiscSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Postprocess.h |
| Include Path | #include "DisplayClusterConfigurationTypes_Postprocess.h" |
Syntax
USTRUCT (BlueprintType )
struct FDisplayClusterConfigurationViewport_ColorGradingMiscSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDisplayClusterConfigurationViewport_ColorGradingMiscSettings() |
DisplayClusterConfigurationTypes_Postprocess.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueCorrection | float | Correct for artifacts with "electric" blues due to the ACEScg color space. Bright blue desaturates instead of going to violet. | DisplayClusterConfigurationTypes_Postprocess.h |
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| bOverride_BlueCorrection | uint8 | DisplayClusterConfigurationTypes_Postprocess.h |
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| bOverride_ExpandGamut | uint8 | DisplayClusterConfigurationTypes_Postprocess.h |
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| bOverride_SceneColorTint | uint8 | DisplayClusterConfigurationTypes_Postprocess.h |
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| ExpandGamut | float | Expand bright saturated colors outside the sRGB gamut to fake wide gamut rendering. | DisplayClusterConfigurationTypes_Postprocess.h |
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| SceneColorTint | FLinearColor | Scene tint color. | DisplayClusterConfigurationTypes_Postprocess.h |
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